Selected work
Work
Organised by capability rather than by client, because the useful question is what I can build for you, not who I built it for.
Brand Systems
Rules first, applications second. Logo construction, type scale, palette, illustration direction, then everything that follows from them.
Motion & 3D
Idents, transitions, fluid simulation and 3D, cut for craft rather than narrative.
Campaigns
Translating a product or an artist into something that travels across channels, with the stakeholders aligned behind it.
Physical
Garments, embroidery, prints and packaging. Design that had to survive contact with a factory.






